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fleet_attributes

Creates, updates, deletes, gets or lists a fleet_attributes resource.

Overview

Namefleet_attributes
TypeResource
Idaws.gamelift.fleet_attributes

Fields

The following fields are returned by SELECT queries:

NameDatatypeDescription
anywhere_configurationobjectA set of attributes that are specific to an Anywhere fleet.
build_arnstringThe Amazon Resource Name (ARN) associated with the Amazon GameLift Servers build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2". (pattern: <code>^arn:.*:build/build-\S+$</code>)
build_idstringA unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2". (pattern: <code>^build-\S+$</code>)
certificate_configurationobjectDetermines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
compute_typestringThe type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed Amazon GameLift Servers. (EC2, ANYWHERE)
creation_timestring (date-time)A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
descriptionstringA human-readable description of the fleet.
fleet_arnstringThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value. (pattern: <code>^arn:.*:[a-z]*fleet/[a-z]*fleet-[a-zA-Z0-9-]+$</code>)
fleet_idstringA unique identifier for the fleet. (pattern: <code>^[a-z]*fleet-[a-zA-Z0-9-]+$</code>)
fleet_typestringIndicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created. (ON_DEMAND, SPOT)
instance_role_arnstringA unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType is EC2.
instance_role_credentials_providerstringIndicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is EC2. (SHARED_CREDENTIAL_FILE)
instance_typestringThe Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is EC2. (t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge, m6g.medium, m6g.large, m6g.xlarge, m6g.2xlarge, m6g.4xlarge, m6g.8xlarge, m6g.12xlarge, m6g.16xlarge, c6g.medium, c6g.large, c6g.xlarge, c6g.2xlarge, c6g.4xlarge, c6g.8xlarge, c6g.12xlarge, c6g.16xlarge, r6g.medium, r6g.large, r6g.xlarge, r6g.2xlarge, r6g.4xlarge, r6g.8xlarge, r6g.12xlarge, r6g.16xlarge, c6gn.medium, c6gn.large, c6gn.xlarge, c6gn.2xlarge, c6gn.4xlarge, c6gn.8xlarge, c6gn.12xlarge, c6gn.16xlarge, c7g.medium, c7g.large, c7g.xlarge, c7g.2xlarge, c7g.4xlarge, c7g.8xlarge, c7g.12xlarge, c7g.16xlarge, r7g.medium, r7g.large, r7g.xlarge, r7g.2xlarge, r7g.4xlarge, r7g.8xlarge, r7g.12xlarge, r7g.16xlarge, m7g.medium, m7g.large, m7g.xlarge, m7g.2xlarge, m7g.4xlarge, m7g.8xlarge, m7g.12xlarge, m7g.16xlarge, g5g.xlarge, g5g.2xlarge, g5g.4xlarge, g5g.8xlarge, g5g.16xlarge, r6i.large, r6i.xlarge, r6i.2xlarge, r6i.4xlarge, r6i.8xlarge, r6i.12xlarge, r6i.16xlarge, c6gd.medium, c6gd.large, c6gd.xlarge, c6gd.2xlarge, c6gd.4xlarge, c6gd.8xlarge, c6gd.12xlarge, c6gd.16xlarge, c6in.large, c6in.xlarge, c6in.2xlarge, c6in.4xlarge, c6in.8xlarge, c6in.12xlarge, c6in.16xlarge, c7a.medium, c7a.large, c7a.xlarge, c7a.2xlarge, c7a.4xlarge, c7a.8xlarge, c7a.12xlarge, c7a.16xlarge, c7gd.medium, c7gd.large, c7gd.xlarge, c7gd.2xlarge, c7gd.4xlarge, c7gd.8xlarge, c7gd.12xlarge, c7gd.16xlarge, c7gn.medium, c7gn.large, c7gn.xlarge, c7gn.2xlarge, c7gn.4xlarge, c7gn.8xlarge, c7gn.12xlarge, c7gn.16xlarge, c7i.large, c7i.xlarge, c7i.2xlarge, c7i.4xlarge, c7i.8xlarge, c7i.12xlarge, c7i.16xlarge, m6a.large, m6a.xlarge, m6a.2xlarge, m6a.4xlarge, m6a.8xlarge, m6a.12xlarge, m6a.16xlarge, m6gd.medium, m6gd.large, m6gd.xlarge, m6gd.2xlarge, m6gd.4xlarge, m6gd.8xlarge, m6gd.12xlarge, m6gd.16xlarge, m6i.large, m6i.xlarge, m6i.2xlarge, m6i.4xlarge, m6i.8xlarge, m6i.12xlarge, m6i.16xlarge, m7a.medium, m7a.large, m7a.xlarge, m7a.2xlarge, m7a.4xlarge, m7a.8xlarge, m7a.12xlarge, m7a.16xlarge, m7gd.medium, m7gd.large, m7gd.xlarge, m7gd.2xlarge, m7gd.4xlarge, m7gd.8xlarge, m7gd.12xlarge, m7gd.16xlarge, m7i.large, m7i.xlarge, m7i.2xlarge, m7i.4xlarge, m7i.8xlarge, m7i.12xlarge, m7i.16xlarge, r6gd.medium, r6gd.large, r6gd.xlarge, r6gd.2xlarge, r6gd.4xlarge, r6gd.8xlarge, r6gd.12xlarge, r6gd.16xlarge, r7a.medium, r7a.large, r7a.xlarge, r7a.2xlarge, r7a.4xlarge, r7a.8xlarge, r7a.12xlarge, r7a.16xlarge, r7gd.medium, r7gd.large, r7gd.xlarge, r7gd.2xlarge, r7gd.4xlarge, r7gd.8xlarge, r7gd.12xlarge, r7gd.16xlarge, r7i.large, r7i.xlarge, r7i.2xlarge, r7i.4xlarge, r7i.8xlarge, r7i.12xlarge, r7i.16xlarge, r7i.24xlarge, r7i.48xlarge, c5ad.large, c5ad.xlarge, c5ad.2xlarge, c5ad.4xlarge, c5ad.8xlarge, c5ad.12xlarge, c5ad.16xlarge, c5ad.24xlarge, c5n.large, c5n.xlarge, c5n.2xlarge, c5n.4xlarge, c5n.9xlarge, c5n.18xlarge, r5ad.large, r5ad.xlarge, r5ad.2xlarge, r5ad.4xlarge, r5ad.8xlarge, r5ad.12xlarge, r5ad.16xlarge, r5ad.24xlarge, c6id.large, c6id.xlarge, c6id.2xlarge, c6id.4xlarge, c6id.8xlarge, c6id.12xlarge, c6id.16xlarge, c6id.24xlarge, c6id.32xlarge, c8g.medium, c8g.large, c8g.xlarge, c8g.2xlarge, c8g.4xlarge, c8g.8xlarge, c8g.12xlarge, c8g.16xlarge, c8g.24xlarge, c8g.48xlarge, m5ad.large, m5ad.xlarge, m5ad.2xlarge, m5ad.4xlarge, m5ad.8xlarge, m5ad.12xlarge, m5ad.16xlarge, m5ad.24xlarge, m5d.large, m5d.xlarge, m5d.2xlarge, m5d.4xlarge, m5d.8xlarge, m5d.12xlarge, m5d.16xlarge, m5d.24xlarge, m5dn.large, m5dn.xlarge, m5dn.2xlarge, m5dn.4xlarge, m5dn.8xlarge, m5dn.12xlarge, m5dn.16xlarge, m5dn.24xlarge, m5n.large, m5n.xlarge, m5n.2xlarge, m5n.4xlarge, m5n.8xlarge, m5n.12xlarge, m5n.16xlarge, m5n.24xlarge, m6id.large, m6id.xlarge, m6id.2xlarge, m6id.4xlarge, m6id.8xlarge, m6id.12xlarge, m6id.16xlarge, m6id.24xlarge, m6id.32xlarge, m6idn.large, m6idn.xlarge, m6idn.2xlarge, m6idn.4xlarge, m6idn.8xlarge, m6idn.12xlarge, m6idn.16xlarge, m6idn.24xlarge, m6idn.32xlarge, m6in.large, m6in.xlarge, m6in.2xlarge, m6in.4xlarge, m6in.8xlarge, m6in.12xlarge, m6in.16xlarge, m6in.24xlarge, m6in.32xlarge, m8g.medium, m8g.large, m8g.xlarge, m8g.2xlarge, m8g.4xlarge, m8g.8xlarge, m8g.12xlarge, m8g.16xlarge, m8g.24xlarge, m8g.48xlarge, r5dn.large, r5dn.xlarge, r5dn.2xlarge, r5dn.4xlarge, r5dn.8xlarge, r5dn.12xlarge, r5dn.16xlarge, r5dn.24xlarge, r5n.large, r5n.xlarge, r5n.2xlarge, r5n.4xlarge, r5n.8xlarge, r5n.12xlarge, r5n.16xlarge, r5n.24xlarge, r6a.large, r6a.xlarge, r6a.2xlarge, r6a.4xlarge, r6a.8xlarge, r6a.12xlarge, r6a.16xlarge, r6a.24xlarge, r6a.32xlarge, r6a.48xlarge, r6id.large, r6id.xlarge, r6id.2xlarge, r6id.4xlarge, r6id.8xlarge, r6id.12xlarge, r6id.16xlarge, r6id.24xlarge, r6id.32xlarge, r6idn.large, r6idn.xlarge, r6idn.2xlarge, r6idn.4xlarge, r6idn.8xlarge, r6idn.12xlarge, r6idn.16xlarge, r6idn.24xlarge, r6idn.32xlarge, r6in.large, r6in.xlarge, r6in.2xlarge, r6in.4xlarge, r6in.8xlarge, r6in.12xlarge, r6in.16xlarge, r6in.24xlarge, r6in.32xlarge, r8g.medium, r8g.large, r8g.xlarge, r8g.2xlarge, r8g.4xlarge, r8g.8xlarge, r8g.12xlarge, r8g.16xlarge, r8g.24xlarge, r8g.48xlarge, m4.16xlarge, c6a.32xlarge, c6a.48xlarge, c6i.32xlarge, r6i.24xlarge, r6i.32xlarge, c6in.24xlarge, c6in.32xlarge, c7a.24xlarge, c7a.32xlarge, c7a.48xlarge, c7i.24xlarge, c7i.48xlarge, m6a.24xlarge, m6a.32xlarge, m6a.48xlarge, m6i.24xlarge, m6i.32xlarge, m7a.24xlarge, m7a.32xlarge, m7a.48xlarge, m7i.24xlarge, m7i.48xlarge, r7a.24xlarge, r7a.32xlarge, r7a.48xlarge, c8a.medium, c8a.large, c8a.xlarge, c8a.2xlarge, c8i.large, c8i.xlarge, c8i.2xlarge, c9g.medium, c9g.large, c9g.xlarge, c9g.2xlarge, m8a.medium, m8a.large, m8a.xlarge, m8a.2xlarge, m8i.large, m8i.xlarge, m8i.2xlarge, m9g.large, m9g.xlarge, m9g.2xlarge)
log_pathsarrayThis parameter is no longer used. Game session log paths are now defined using the Amazon GameLift Servers server API ProcessReady() logParameters. See more information in the Server API Reference.
metric_groupsarrayName of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is EC2.
namestringA descriptive label that is associated with a fleet. Fleet names do not need to be unique.
new_game_session_protection_policystringThe type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is EC2. NoProtection -- The game session can be terminated during a scale-down event. FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event. (NoProtection, FullProtection)
operating_systemstringThe operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is EC2. Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5. (WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023, WINDOWS_2022)
player_gateway_configurationobjectConfiguration settings for player gateway on this fleet.
player_gateway_modestringIndicates whether player gateway is enabled for this fleet. Player gateway provides benefits such as DDoS protection with negligible impact to latency. If ENABLED or REQUIRED, game clients can use player gateway to connect with the game server. If DISABLED, game clients cannot use player gateway. Instead, they have to directly connect to the game server. (DISABLED, ENABLED, REQUIRED)
resource_creation_limit_policyobjectA policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources. The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period. The purpose of this policy is to prevent a single player from consuming a large share of available hosting resources. For example, setting NewGameSessionsPerCreator to 4 and PolicyPeriodInMinutes to 10 limits each player to creating 4 game sessions every 10 minutes. Setting these values too high (for example, 200 game sessions every 1000 minutes) still allows a single player to rapidly consume resources. We recommend keeping these values small.
script_arnstringThe Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value. (pattern: <code>^arn:.*:script/script-\S+$</code>)
script_idstringA unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2". (pattern: <code>^script-\S+$</code>)
server_launch_parametersstringThis parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid. (pattern: <code>^[A-Za-z0-9_:.+/\- =@;{},?'&#91;&#93;"]+$</code>)
server_launch_pathstringThis parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid. (pattern: <code>^[A-Za-z0-9_:.+/\- ]+$</code>)
statusstringCurrent status of the fleet. Possible fleet statuses include the following: NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet. Desired instances is set to 1. DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift Servers launches a fleet instance. ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its connectivity with the Amazon GameLift Servers service. ACTIVE -- The fleet is now ready to host game sessions. ERROR -- An error occurred when downloading, validating, building, or activating the fleet. EXPIRED -- The fleet has been expired. The fleet is scaled down to zero instances and cannot host new game sessions. DELETING -- Hosts are responding to a delete fleet request. TERMINATED -- The fleet no longer exists. (NEW, DOWNLOADING, VALIDATING, BUILDING, ACTIVATING, ACTIVE, DELETING, ERROR, TERMINATED, NOT_FOUND, EXPIRED)
stopped_actionsarrayA list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is EC2.
termination_timestring (date-time)A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Methods

The following methods are available for this resource:

NameAccessible byRequired ParamsOptional ParamsDescription
describe_fleet_attributesselectregionThis API works with the following fleet types: EC2, Anywhere Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet. You can use this operation in the following ways: To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not provide a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found. Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number. Learn more Setting up Amazon GameLift Servers fleets
update_fleet_attributesupdateregion, FleetIdThis API works with the following fleet types: EC2, Anywhere Updates a fleet's mutable attributes, such as game session protection and resource creation limits. To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet. A managed fleet's runtime environment, which depends on the fleet's Amazon Machine Image {AMI} version, can't be updated. You must create a new fleet. As a best practice, we recommend replacing your managed fleets every 30 days to maintain a secure and up-to-date runtime environment for your hosted game servers. For guidance, see Security best practices for Amazon GameLift Servers. Learn more Setting up Amazon GameLift Servers fleets

Parameters

Parameters can be passed in the WHERE clause of a query. Check the Methods section to see which parameters are required or optional for each operation.

NameDatatypeDescription
regionstringAWS region (default: us-east-1)

SELECT examples

This API works with the following fleet types: EC2, Anywhere Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet. You can use this operation in the following ways: To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not provide a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found. Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number. Learn more Setting up Amazon GameLift Servers fleets

SELECT
anywhere_configuration,
build_arn,
build_id,
certificate_configuration,
compute_type,
creation_time,
description,
fleet_arn,
fleet_id,
fleet_type,
instance_role_arn,
instance_role_credentials_provider,
instance_type,
log_paths,
metric_groups,
name,
new_game_session_protection_policy,
operating_system,
player_gateway_configuration,
player_gateway_mode,
resource_creation_limit_policy,
script_arn,
script_id,
server_launch_parameters,
server_launch_path,
status,
stopped_actions,
termination_time
FROM aws.gamelift.fleet_attributes
WHERE region = '{{ region }}' -- required
;

UPDATE examples

This API works with the following fleet types: EC2, Anywhere Updates a fleet's mutable attributes, such as game session protection and resource creation limits. To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet. A managed fleet's runtime environment, which depends on the fleet's Amazon Machine Image {AMI} version, can't be updated. You must create a new fleet. As a best practice, we recommend replacing your managed fleets every 30 days to maintain a secure and up-to-date runtime environment for your hosted game servers. For guidance, see Security best practices for Amazon GameLift Servers. Learn more Setting up Amazon GameLift Servers fleets

UPDATE aws.gamelift.fleet_attributes
SET
FleetId = '{{ FleetId }}',
Name = '{{ Name }}',
Description = '{{ Description }}',
NewGameSessionProtectionPolicy = '{{ NewGameSessionProtectionPolicy }}',
ResourceCreationLimitPolicy = '{{ ResourceCreationLimitPolicy }}',
MetricGroups = '{{ MetricGroups }}',
AnywhereConfiguration = '{{ AnywhereConfiguration }}'
WHERE
region = '{{ region }}' --required
AND FleetId = '{{ FleetId }}' --required
RETURNING
fleet_arn,
fleet_id;